Heavenly was part of a daily series for Social Media. Take the word Heavenly, and build something that represents that.
I 3D modeled and textured this in Cinema 4D and ZBrush. I used Octane shaders that I built within Cinema. I used Alphas to create the texture of the feathers and planes strategically placed and shaped using bend deformers in C4D, to complete the effect of the wings.
Finally, it was all lit and rendered using Octane in Cinema and brought into Photoshop for some color correction and post effects.